Welcome to 2022, a science fiction world in which warring factions use the decals and iconography of the fading nation-states to stir their respective populations into action. Sometimes, when these decals are insufficient, religious iconography must be invoked. Whatever works. Branding matters.
Each player is equipped with a PR budget, which is minimal to start, but is subject to growth thanks to the possibilities offered by social media platforms. Clearly, the game has elements in common with our own 2022 world, and might be considered satirical by some, a kind of parody.
Since these wars are entirely psychological, fought with tools of persuasion, the level of civilization is much higher than our own. The game designers considered incorporating an outward weapons economy, but the current market is somewhat saturated with blood and guts themed competitors. A game based on the power of propaganda might have an edge, at least within a niche market.
As a game promoter, I’ve been involved in several PR campaigns. The more esoteric ones have involved polyhedrons. PR with Platonics has a philosophical vibe, and market research proves philosophy still carries weight when married with specific echo chambers.
Not just any philosophy is a good match for any echo chamber, but when the combo is just right, the campaign takes off like a rocket, or at…